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The Crescendo Clan are Snappers who live in the Twisting Crescendo. To outsiders, they are the ones who guide visitors and pilgrims through the dangerous storms and the Wind and Ice magic. They are the caretakers of the mysterious spots where the Windsinger and Icewarden’s magics have become so concentrated as to imbue scrolls with the power to change a dragon into a Spiral, a Skydancer, or a Tundra.

They also have another purpose, one known only to them.

They help contain the Twisting Crescendo, continually reinforcing the boundaries that keep it from breaking free and tearing across all of Sornieth. They are also working to calm the storms that rage, so that within a thousand generations it will be a beautiful home.

LoreEdit

Once, long ago, Snappers from all over Sornieth felt the pull of the Windsinger in their hearts. Maybe it was because of their green scales, or perhaps it was because they were some of the most musical of all the Snappers, but for whatever reason they found themselves leaving their well worn paths and coming towards the Twisting Crescendo.

There, they stopped, and looked at the whirling mass of wind and ice with trepidation. They had left their homes to follow a niggle in the back of their minds, only to find that it led to a place where no dragon could live!

The wisest among them gathered together to hold council to decide what they would do. Most favoured leaving this inhospitable place, and returning to their old lives. However, one brave Snapper named Triskelion decided to brave the twisting winds.

She stepped into the continuous storm, and was amazed when she was not blown right out. She could feel her scales rippling, helping her to stay on her feet. She also, much to her surprise and delight, could feel a magic that she had always known but never been able to use unfold within her soul. She found herself feeling like she was finally Home.

“Come on in!” She called to the others, who were starting to notice her. “We were led here for a reason, trust in the Windsinger!”

Seeing her standing there, safe and sound, others took the plunge. Most of them felt their own scales changing, but a few found that theirs were polished to an iridescent shine. “See?” Triskelion called, bounding around. “We’re Home!”

Those that had the rippled patterns would eventually sort themselves into Journeying Clans that patrolled the Crescendo, monitoring the magics and reporting back to the Synod of Iridescent Clans, who lived in the Eye. The Synod prepared the magic talisments to help calm the magics, and to contain the storms.

The Journeyers are the ones who most dragons will meet, since they are the ones who will sometimes leave the Crescendo to get supplies, secure trade deals, and to see the world. Sometimes a member of the Synod Clans will leave, but they usually find the outside world too bereft of the magic of both the Windsinger and the Icewarden to feel comfortable.

The Crescendo Clans call the dragons who live outside of their storms the Calm dragons.

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It usually takes a group of at least three Crescendos to have enough magic to protect one of the Calm dragons. If a Crescendo is extremely powerful, it will sometimes manifest as Windbound Plumage.

Breed StandardsEdit

The main type of dragon in the Crescendo Clans is Snapper.

Every member of the Crescendo Clans is an XYY dragon. Acceptable colours for Primaries are Aqua, Seafoam, and Jade. Acceptable colours for the Secondary and Tertiary are White, Maize, and Ice.


Member of the Journey ClansEdit

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Genes for the Journeyers are Ripple/Current or Stripes/Smoke. These are the Crescendos who travel through the Winds, tracking the state of the wild ma

gics and reporting back to the Synod. They place the magical talisments that the Synod enchants, and guide travellers through this realm. They also trade with the outside world. They instinctively choose paths that help reinforce the calming magics the Synod create, wearing a spell sign into the land itself.

  • Aqua – Usually found near water, at the Southern end of the Crescendo.
  • Seafoam - Rarely venture outside of the Crescendo.
  • Jade – The dragons most at ease outside of their Crescendo home.


Member of the Synod ClansEdit

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Genes for the Synod are Ripple or Iridescent/Current or Stripes or Shimmer/Smoke. The Synod are the dragons who create the talisments that help contain and calm the wild magics. They link all the Journey Clans together, allowing a loose common government. They also are responsible for food production, because gathering can be dangerous with the magic potentially changing food in dangerous ways.

All members of the Crescendo Clan spend their last season of childhood in the Eye with the Synod, where they have more in-depth schooling to teach them things their own Clan might not know. They also meet other Crescendos, sometimes forming new Clans. They also make their Wooden Pipeflute during this time.


Acceptable Breeding PartnersEdit

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Acceptable breeding partners are Skydancers, Imperials, Nocturnes, Coatls, and Wildclaws. While these can travel with a Journeyer Clan, it requires the adults to pool their magic to protect the non-Snapper. It takes three Snappers to protect one non-Snapper, and then this group cannot guide any Calm dragon through the Twisting Crescendo.

Any non-Snapper born in a union with one of these breeds will have enough magic to travel with the Crescendo Clans on their own, without needing the other Snappers to pool their magic to keep this non-Snapper safe.

Favoured ItemsEdit

Favoured Trade GoodsEdit

The Crescendo Clans are always anxious to get these, though outsider dragons are never quite sure why. These are the items that the Synod uses in making and enchanting the magic calming talisments.

Favoured TreasureEdit

The Crescendo Clans, as a whole, don’t care much for the more traditional forms of wealth. Due to their wanderings, they value most highly treasures that fit into the satchels they will usually have.

  • Rambra Horn - They make them into horns that can call across long distances, as warnings or just as greetings.
  • Brillint Feather Cluster
  • Shining Feather Cluster
  • Snow Streak Pinion
  • Fallout Streak Pinion
  • Tiny Feathers
  • Charged Tungsten - Used by those with Delver lamps.
  • Jade - Sometimes carved into small statues.
  • Labradorite
  • Ancestral Incense

Favoured FoodEdit

Their diet consists mostly of plants, with the occasional sea food as a treat. Those that live near the sea will enjoy more seafood than those that live near the Steppes.

  • Luminous Almonds - These are a sign that the magic is very strong in the area.
  • Pinwheel Paddies - These grow everywhere in the Crescendo!
  • Broadleaf Plantain
  • Strawberry
  • Sweet Grass
  • Clover
  • Green Shoots
  • Sunkernel
  • Pale Smallmouth - They breed these in their water reservoirs, to make sure that no tainted magic has corrupted the water. This is the fish most often eaten by those away from the sea.
  • Dumpling Squid
  • Corycat
  • Ballooon Belly Magi - These are highly prized by the Synod Clans, because they enhance magical capabilities.
  • Pumpkinseed Sunfish - A wonderful snack.

Favoured ApparelEdit

Because of the winds in their Home, they favour minimal apparel, and ones that fit fairly tight to the body. The Synod Clans will sometimes wear looser clothing.

  • Wooden Pipeflute - Every Crescendo has a Wooden Pipeflute that they craft themselves when they begin to travel away from their family. It helps them to communicate over long distances, though the true reason is there is a deep love for music in the hearts of all Crescendos.
  • Journeman Satchels - If they could afford them, every Crescendo would have some.
  • Deepsea Bulbs & Delver's Lamps - These help to light the way when the storms darken the sky past what even their magic can help with. All colours of deepsea bulbs are acceptable.
  • Peridot, Pearl & Aquamarine Flourish - Any item from these colours of Flourish jewellery is acceptable.
  • Wing Bangles - Any wing bangle is acceptable. They twinkle prettily in the wind!
  • Tawny Antlers
  • Bleached Peacekeeping Vest
  • Bleached Peacekeeping Headband

The Synod Clans Sometimes Wear:

  • Any Satin Tunics
  • Any Cowls


The Crescendo Clans
SnapperCresc1
Created by: Rhubardbcobbler
Flight Wind
Breeds Snapper
Journey Clans
Primary
Genes Ripple
Colors Aqua-Jade
Aqua-Jade
Secondary
Genes Stripes, Current
Colors Maize-Ice (same as Tertiary)
Maize-Ice
Tertiary
Genes Smoke
Colors Maize-Ice (same as secondary)
Maize-Ice
Synod Clans
Primary
Genes Ripple, Iridescent
Colors Aqua-Jade
Aqua-Jade
Secondary
Genes Stripes, Current or Shimmer
Colors Maize-Ice (same as Tertiary)
Maize-Ice
Tertiary
Genes Smoke
Colors Maize-Ice (same as secondary)
Maize-Ice
Extra
Hatcheries
Amrûn Hatchery #122366
Spreadsheet N / A
Official Thread
Wind Forum Thread


Registration TiersEdit

Ancestor
These are dragons who are the parents of the Crescendos. They are not considered part of the breed.
Qualifications
Elements Any
Breeds Any, though Snapper is preferred.
Other requirements XYY
Colors
Primaries Teal, Aqua, Seafoam, Jade & Emerald
Secondaries Maize, White, Ice
Tertiaries Maize, White, Ice
Genes
Primary Ripple, Iridescent, bar, vipera, crystal
Secondary stripes, current, shimmer, eye spots, facet
Tertiaries smoke, spines, okapi, crackle
In order to qualify for this tier, a dragon must have three of the bolded traits above. A Teal/Maize/White with Ripple/eyespots/crackle would count, but a emerald/Ice/Platinum with crystal/shimmer/crackle would not.
Cousins
These are the dragons who not quite Crescendos themselves, but who might one day have children who would feel at home in the Winds.
Qualifications
Elements Any except Wind or Ice
Breeds Snapper, Skydancer, Nocturne, Imperial, Coatl, and Wildclaw.
Other requirements XYY
Colors
Primaries Aqua, Seafoam & Jade.
Secondaries Maize, White & Ice
Tertiaries Maize, White & Ice
Genes
Primary Ripple, Iridescent
Secondary stripes, current, shimmer
Tertiaries smoke
A Cousin meets all the above criteria, and is so close that they might have a Wooden Pipeflute of their own.
Official
These are the true members of the Crescendo Clans!
Qualifications
Elements Wind or Ice
Breeds Snapper
Other requirements XYY
Colors
Primaries Aqua, Seafoam & Jade.
Secondaries Maize, White & Ice
Tertiaries Maize, White & Ice
Genes
Primary Ripple, Iridescent
Secondary stripes, current, shimmer
Tertiaries smoke
These dragons are Snappers who have been born either in the Wind influenced parts of the Crescendo, or the Ice influenced parts. Both elements of dragons can occur in the same family, it just depends where the nest is. The Wind dragons tend to like the breezier parts of the Crescendo, while the Ice dragons like the cooler parts best.
Incredible
These are official Skydancer Crescendos born of a Snapper/Skydancer nest.
Qualifications
Elements Wind or Ice
Breeds Skydancer
Other requirements XYY
Colors
Primaries Aqua, Seafoam & Jade.
Secondaries Maize, White & Ice
Tertiaries Maize, White & Ice
Genes
Primary Ripple, Iridescent
Secondary stripes, current, shimmer
Tertiaries smoke
These dragons must be born into the species, not scrolled. One of the parents must be a Skydancer, and the dragon must meet all the above criteria. An Incredible Crescendo does not need help from other Crescendos to travel through the winds, they have the inborn magic themselves.
Amazing
These are Imperial or Nocturne Crescendos born of a Snapper/Nocturne or Imperial nest.
Qualifications
Elements Wind or Ice
Breeds Imperial & Nocturne
Other requirements XYY
Colors
Primaries Aqua, Seafoam & Jade.
Secondaries Maize, White & Ice
Tertiaries Maize, White & Ice
Genes
Primary Ripple, Iridescent
Secondary stripes, current, shimmer
Tertiaries smoke
These dragons must be born into the species, not scrolled. One of the parents must be an Imperial or Nocturne, and the dragon must meet all the above criteria. An Amazing Crescendo does not need help from other Crescendos to travel through the winds, they have the inborn magic themselves.
Phenomenal
These are Coatls or Wildclaw Crescendos born of a Snapper/Coatl or Wildclaw nest.
Qualifications
Elements Wind or Ice
Breeds Wildclaw & Coatl
Other requirements XYY
Colors
Primaries Aqua, Seafoam & Jade.
Secondaries Maize, White & Ice
Tertiaries Maize, White & Ice
Genes
Primary Ripple, Iridescent
Secondary stripes, current, shimmer
Tertiaries smoke
These dragons must be born into the species, not scrolled. One of the parents must be a Coatl or Wildclaw, and the dragon must meet all the above criteria. A Phenomenal Crescendo does not need help from other Crescendos to travel through the winds, they have the inborn magic themselves.